![]() ![]() Water will start pouring in which will flood the corridors. There’s a locked door on the opposite side and a ladder to a hatch on the right. You’ll find another note to the left next to a Water Pipe Blueprint. Once you are through the containers, follow the path to the Surface Access. Clear the path from the yellow – on the left so that you can pass through to reach the gray Move the gray Use the second open spot on the left to help you shift the containers around so that the yellow | sits below the blue +.On the left, move the gray upside-down T down.Move the blue + around and place it next to the gray T.Move the gray T around and place it next to the yellow.On the right side, move the yellow – to the right next to the exit.Both kinds of containers can be moved around to an open spot, and open sides do not necessarily have to link up to each other as long as there’s an open space between them. The markers indicate which side of the container is open and can be passed through. ![]() Two different kinds of containers are present: the red closed ones, and the marked ones. Use the panel near the generator to control the magnet arm that will move the containers around. The grid is 7x5 with two empty slots (left hand side and one next to the exit on the right). The objective of this game is to move the containers around to create a path from the left to the right. You’ll then have to play a mini-game where you have to arrange the containers to make yourself a path to the next area. Plug in all three parts on the generator to power up the magnetic crane. Grab it and then climb the ladder to the right where you’ll find the generator. As you enter, you’ll see a generator part to the left. Head back to the main corridor and go to the Storage Area. After exploring the Cafeteria, exit through the opposite door and turn left first and follow the path to find the next generator part. ![]() You’ll need to find two more of these for the next section, which are not that hard to spot. Then, head inside the kitchen and you’ll find a generator part. Head inside the cafeteria and you’ll see a note on one of the countertops. Be careful as there are Lurkers in the corridors and rooms, with tougher ones that take a bit more beating. The door to the right is closed, so head to the left towards the Cafeteria. Go through the entrance to Tangaroa and through the first corridor. ![]() Before leaving your raft, make sure that you have enough space in your inventory for loot, as well as some oxygen bottles since you’ll have to do some diving later on. Tangaroa Walkthrough Part 1Īs you navigate to and approach Tangaroa, you’ll need to follow the yellow arrows on the side walls to locate its entrance. Written on the note stuck inside the chest are the coordinates for Tangaroa. Search for the Mayor’s Key and use it to open a chest inside the Mayor’s house. The coordinates for Tangaroa can be found in Caravan Town. In this guide, we will take you through Tangaroa, how to navigate through its buildings and corridors, as well as find a key information that will lead to the next destination of the final chapter. However, this city isn’t fully uninhabited as what was left are the automatons that once served the citizens of Tangaroa. Inside this abandoned city are lots of scraps and treasures waiting to be discovered. Tangaroa is a floating dome city that players can sail to in Raft. ![]()
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